Morale Check

RPG Miscellany

Combat sequence

* I continue to update this as I try different variations with my groups.

I use a combat sequence that differs slightly from the Labyrinth Lord one:

  1. Players declare any spellcasting.
  2. Initiative: 1d6 is rolled by each side; higher is better.
  3. The winner of initiative acts first. The Labyrinth Lord may check morale for monsters.
  4. Missile attacks occur.
  5. Spells are cast.
  6. Movement occurs.
  7. Melee combat occurs.
  8. Losing side performs steps 4 to 7.
  9. When every side has acted return to step 1.

Not a big difference but having missile attacks occur before spells provides a way for spell casters to have their spells interrupted.

Also, I prefer missile attacks and spells to occur before movement; it creates the opportunity for ranged weapon users to at least get one shot off before the fight comes to them.

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