Morale Check

RPG Miscellany

Tag Archives: Generic

Turn tracker

I created this for Labyrinth Lord but there is no reason it couldn’t be used for any other role playing game. I use the location section to record where this particular turn tracker is used and then any notes for that location I put in the notes section. Next to Light I note the type of light source the party is using and make a mark where it will run out.  In the wandering monster section (WM) I  make a mark where I need to make wandering monster checks (once a turn, every two turns, what have you).

Let me know if you find this useful.

Word version: Turn tracker
PDF Version: Turn tracker

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Inn of the Drowned Rat and cult of Farhan

The owners of the inn are part of a larger smuggling ring. They use the trapdoor in the inns basement to access the tunnels beneath. Unbeknownst to them the smuggling ring is a cover for a cult of the dread Farhan.

Work on my hatching skills continues…

Map of the Inn of the Drowned Rat & Cult of Farhan

Dark cultists hideout with optional big boss

A map I drew awhile back but just recently updated it to practice cross hatching. Looks half decent but I still need a lot more practice.

Map for the Dark cultist hideout with optional big boss

St. Parrik

Name: St. Parrik “the patient”

Alignment: Lawful

Portfolio: Dedication, perseverance, forthrightness, celebration of success

Symbol: Frothing mug in the grip of a rough knuckled hand

Favored Weapon: Cudgel

Typical worshippers: Those in occupations which take much time (construction, fine metal work, craftsmen), pilgrims, anyone celebrating success

Hermits hidden waterfall cave and environs

I wanted to practice and experiment with different crass hatching so I drew this in about 30 minutes in pencil and then inked it and and spent about another hour hatching and erasing and hatching and erasing until I got something that looked half decent.

My idea was to have different hatches for man-made areas as opposed to natural areas. I really like the hatch pattern for the man-made areas, I need to practice it more but I like the look. The natural cavern hatch though, that I am not sure about. I think it looks half decent, but does it look to busy? The best place to look is the bottom right corner as it has both hatches transitioning from one to the other.

Thoughts and feedback are appreciated.

PS. I really need to get more creative with these map names.

Map of Hermits Hidden Waterfall Cave and Environs

Woyra

This post describes the first of the deities I created that inhabit my campaign world. The format is inspired by the Valtor the Mighty PDF by Brave Halfling Publishing. Valtor is also a deity in my campaign but for the details on him you have to pick up the PDF which is well worth the $1.

Name: Woyra “she of the wild and wide open spaces”

Alignment: Neutral

Portfolio: Nature, balance, and bounty of the land

Symbol: Grey cloud and a lightning bolt atop a grassy field

Favored Weapon: Short bow

Typical worshippers: Farmers, Druids, woodsfolk, people of a carefree, wild, bent

Auhaits vision

Name: Ahuaits vision

Item: Necklace of Knowing

Description: From the gold chain of this necklace hangs a golden pyramid. Ivory in the shape of an eye is inlaid into the pyramid and set into the pupil of the eye is a disc of banded black and white onyx.

History: Worn by the priestesses of Ahuait, these necklaces granted them the ability to see in the hearts of men. Their uncanny ability to see the hidden truths made them a valuable resource . Often the priestesses were called upon to settle disputes and they were often called upon to settle grave matters when more mundane methods would not suffice. Ultimately this led to their downfall as they dared attempt to reveal the evil and corruption that his rule perpetrated on his subjects.

Special: This item grants Clairvoyance and Detect Lie (as an 8th level cleric caster) while it is worn and the wearer is on ground sacred to Ahuait. When on unhallowed ground the necklace allows the use of Clairvoyance and Detect Lie once each per day.

Eloras grace

Name: Eloras grace

Item: Brooch of Shielding

Description: Two small purple sapphires are set into the wings of this exquisitely crafted silver butterfly shaped brooch. Two antennae tipped with tiny reddish-brown stones extend from the butterflies head. The back face of the brooch is inscribed with magical writings (if deciphered they read: “Grace protect beauty”).

History: Crafted for the elven princess Elora before her visit to a human capital city in ages past. Sent as an emissary from her people her father feared for her safety and sought to protect her in every possible way.

Alak’Tun’s scorpion khopesh

Name: Alak’Tun’s scorpion khopesh

Item: Khopesh +1

Description: This khopesh has a blue tinted ivory handle carved in the shape of an ice scorpion. The head and pincers are the guard, the curved tail forms the pommel.

History: This sword was given to the bandit raider Alak’Tun by the Sultan of the Frozen Wastes Raral Bin Ak’Phar for services rendered by him and his men to the Sultan as a guerllia fighter in the conflict against the infidel besiegers from the south west.

Special: On a natural 20 to-hit roll the sword hisses and injects a deadly poison into the target. The target must save vs. poison or die. In addition, the wielder of the sword has no need to fear scorpions as he is completely ignored by scorpions of all sizes and types.

Dags’ Short Sword of the Hills

This is a description I wrote for a short sword +1 that can be found in my Blackwald Morlock Den adventure.

Name: Dags’ Short Sword of the Hills

Item: Short Sword +1

Description: A short bladed sword with a templar style crossguard of green tinted gold that reminds you of the color of green grass on rolling hills in the spring. The hilt is wrapped in supple leather and embedded with small stones. The pommel is a simple circle of the same gold as the crossguard.

History: This sword was wielded by Dag the Halfling during an attack on the Halfling burrow of Morrun by a clan of Orcs led by their chieftain Vakthor. The Halfling defenders suffered a great loss when their Mayor was slain early on in the fighting. From the panicked Halflings emerged Dag to take the fallen Mayors place and he led the remaining Halflings to a successful defence and counter attack. Dag was mortally wounded in the counter attack but not before slaying Vakthor and routing the Orcs.